TMO ULTIMATE · FULL-YEAR REVIEW
Built on momentum.
Measured by results.
A clear view of the year behind the work — revenue, delivery, clients, commercial performance and the systems preparing TMO for what comes next.
A year of scale, without losing the standard.
The available performance dataset describes a studio combining meaningful top-line expansion with strong delivery quality. Revenue reached $2.305M across 486 projects and 214 clients, with reported annual growth of 43.8%.
The operating profile is equally important: a 36.4% net margin, 98.4% project success rate, 98% customer satisfaction and an average first response time of 42 minutes.
The headline numbers.
Revenue accelerated through the year.
Ten capabilities. One delivery engine.
| Service | Projects | Revenue | Share | Avg. value | Success | Growth | Rating |
|---|---|---|---|---|---|---|---|
| Animation | 132 | $645,400 | 28% | $4,890 | 98.5% | +41.2% | 4.9 |
| Game Development | 62 | $461,000 | 20% | $7,435 | 96.8% | +58.4% | 4.8 |
| Character Design | 88 | $276,600 | 12% | $3,143 | 99.1% | +26.7% | 4.9 |
| 3D | 44 | $230,500 | 10% | $5,239 | 97.4% | +47.9% | 4.8 |
| Collectibles | 52 | $184,400 | 8% | $3,546 | 98% | +18.3% | 4.7 |
| Rigging | 41 | $161,350 | 7% | $3,935 | 98.9% | +52.6% | 4.9 |
| Publishing | 27 | $138,300 | 6% | $5,122 | 99.3% | +21.4% | 5.0 |
| Marketing | 26 | $115,250 | 5% | $4,433 | 97.9% | +33.1% | 4.8 |
| Streaming | 9 | $57,625 | 2.5% | $6,403 | 100% | +29.8% | 4.9 |
| Interactive Media | 5 | $34,575 | 1.5% | $6,915 | 96.2% | +64.5% | 4.7 |
Four quarters. $2.305M in revenue.
The workbook provides complete quarterly totals. Individual monthly cells are not treated as zero activity where the source does not establish that conclusion.
The moments that defined the year.
Highest annual revenue across 486 projects.
Largest project / contract.
Animation productions delivered.
Markets reached, including 9 new markets.
Revenue from returning clients.
Average first response time.
Not all growth costs the same.
| Channel | Revenue | Share | Clients | CPA | AOV | ROI |
|---|---|---|---|---|---|---|
| Fiverr | $553,200 | 24% | 62 | $96 | $3,820 | 6.2× |
| Upwork | $391,850 | 17% | 41 | $128 | $5,460 | 5.4× |
| Repeat Clients | $368,800 | 16% | 34 | $41 | $8,940 | 14.8× |
| Referrals | $276,600 | 12% | 28 | $58 | $7,420 | 11.3× |
| Website Direct | $230,500 | 10% | 19 | $142 | $9,180 | 7.9× |
| Google Ads | $161,350 | 7% | 12 | $268 | $6,240 | 3.6× |
| Social Media Ads | $138,300 | 6% | 10 | $214 | $4,980 | 3.1× |
| $115,250 | 5% | 6 | $186 | $11,400 | 4.8× | |
| Email Marketing | $69,150 | 3% | 2 | $72 | $5,760 | 9.2× |
Profitability with room to reinvest.
The reference income statement records $1.6135M gross profit, $1.0615M operating profit and $838,585 net profit.
Value created per project and client.
An integrated delivery system.
Creative production
Animation, 3D, character and rigging
Interactive / games
Game development and interactive media
Publishing
Publishing workflows and product / IP distribution
Marketing
Campaign, acquisition and growth support
Streaming
Streaming and live-content capabilities
Demand is already international.
Built for businesses where creativity meets technology.
Entertainment & media
Creative production and visual content
Games & interactive
Game development, interactive media and technical art
Publishing & IP
Publishing, original IP and collectible-oriented work
Marketing & brands
Campaign content, digital assets and growth support
Technology
Digital products and technical creative services
Operational quality is part of the product.
What the numbers are really saying.
Growth is meaningful: revenue reached $2.305M with reported annual growth of 43.8%.
Delivery quality remains high: 98.4% project success and 98% customer satisfaction.
Repeat business is strategically valuable: repeat-client acquisition shows the strongest reference ROI at 14.8×.
Animation remains the largest project category and revenue contributor in the service table.
The business has an established international footprint across 32 markets.
The next phase is framed around capacity, talent, AI-enabled efficiency and original IP.
The next chapter is designed to scale.
The forward plan targets higher capacity, expanded talent, AI-assisted cycle-time reduction, new original IP, a $1.1M revenue pipeline and international partnerships.
Build what comes next →