ANNUAL PERFORMANCE REPORT 01 / 16

TMO ULTIMATE · FULL-YEAR REVIEW

Built on momentum.
Measured by results.

A clear view of the year behind the work — revenue, delivery, clients, commercial performance and the systems preparing TMO for what comes next.

$2.305MAnnual revenue
486Projects completed
214Clients served
+43.8%Annual growth
02 / EXECUTIVE SUMMARY

A year of scale, without losing the standard.

The available performance dataset describes a studio combining meaningful top-line expansion with strong delivery quality. Revenue reached $2.305M across 486 projects and 214 clients, with reported annual growth of 43.8%.

The operating profile is equally important: a 36.4% net margin, 98.4% project success rate, 98% customer satisfaction and an average first response time of 42 minutes.

03 / PERFORMANCE OVERVIEW

The headline numbers.

36.4% Net margin
32 Markets reached
4.9 / 5 Average rating
98% Customer satisfaction
98.4% Project success
61.3% Customer retention
7.8 days Average delivery
42 min Average response
04 / REVENUE OVERVIEW

Revenue accelerated through the year.

Q1 $415K
18.0% of annual revenue
Q2 $514K
22.3% of annual revenue
Q3 $614K
26.6% of annual revenue
Q4 $762K
33.1% of annual revenue
05 / SERVICE STATISTICS

Ten capabilities. One delivery engine.

ServiceProjectsRevenueShareAvg. valueSuccessGrowthRating
Animation 132 $645,400 28% $4,890 98.5% +41.2% 4.9
Game Development 62 $461,000 20% $7,435 96.8% +58.4% 4.8
Character Design 88 $276,600 12% $3,143 99.1% +26.7% 4.9
3D 44 $230,500 10% $5,239 97.4% +47.9% 4.8
Collectibles 52 $184,400 8% $3,546 98% +18.3% 4.7
Rigging 41 $161,350 7% $3,935 98.9% +52.6% 4.9
Publishing 27 $138,300 6% $5,122 99.3% +21.4% 5.0
Marketing 26 $115,250 5% $4,433 97.9% +33.1% 4.8
Streaming 9 $57,625 2.5% $6,403 100% +29.8% 4.9
Interactive Media 5 $34,575 1.5% $6,915 96.2% +64.5% 4.7
06 / EARNINGS

Four quarters. $2.305M in revenue.

Q1 $415K
Q2 $514K
Q3 $614K
Q4 $762K

The workbook provides complete quarterly totals. Individual monthly cells are not treated as zero activity where the source does not establish that conclusion.

07 / BUSINESS HIGHLIGHTS

The moments that defined the year.

01$2.305M

Highest annual revenue across 486 projects.

02$214K

Largest project / contract.

03132

Animation productions delivered.

0432

Markets reached, including 9 new markets.

0561.3%

Revenue from returning clients.

0642 min

Average first response time.

08 / ACQUISITION CHANNELS

Not all growth costs the same.

ChannelRevenueShareClientsCPAAOVROI
Fiverr $553,200 24% 62 $96 $3,820 6.2×
Upwork $391,850 17% 41 $128 $5,460 5.4×
Repeat Clients $368,800 16% 34 $41 $8,940 14.8×
Referrals $276,600 12% 28 $58 $7,420 11.3×
Website Direct $230,500 10% 19 $142 $9,180 7.9×
Google Ads $161,350 7% 12 $268 $6,240 3.6×
Social Media Ads $138,300 6% 10 $214 $4,980 3.1×
LinkedIn $115,250 5% 6 $186 $11,400 4.8×
Email Marketing $69,150 3% 2 $72 $5,760 9.2×
09 / FINANCIAL STATEMENTS

Profitability with room to reinvest.

The reference income statement records $1.6135M gross profit, $1.0615M operating profit and $838,585 net profit.

Revenue $2,305,000 100%
Cost of Services $691,500 30%
Gross Profit $1,613,500 70%
Operating Expenses $552,000 23.9%
Operating Profit $1,061,500 46.1%
Taxes $222,915 9.7%
Net Profit $838,585 36.4%
10 / UNIT ECONOMICS

Value created per project and client.

$4,743Avg. project value
$10,771Revenue / client
$128,056Revenue / employee
$3,320Gross profit / project
$3,918Net profit / client
$118Blended acquisition cost
11 / PLATFORM STACK

An integrated delivery system.

01

Creative production

Animation, 3D, character and rigging

02

Interactive / games

Game development and interactive media

03

Publishing

Publishing workflows and product / IP distribution

04

Marketing

Campaign, acquisition and growth support

05

Streaming

Streaming and live-content capabilities

12 / REGIONAL REVENUE

Demand is already international.

United States39%
78 clients · $899,000
United Kingdom14%
29 clients · $323,000
Canada11%
24 clients · $254,000
Australia8%
16 clients · $184,000
Germany7%
15 clients · $161,000
Japan6%
13 clients · $138,000
France5%
12 clients · $115,000
Netherlands4%
9 clients · $92,000
Nigeria3%
8 clients · $69,000
Others3%
10 clients · $69,000
13 / CLIENT INDUSTRIES

Built for businesses where creativity meets technology.

01

Entertainment & media

Creative production and visual content

02

Games & interactive

Game development, interactive media and technical art

03

Publishing & IP

Publishing, original IP and collectible-oriented work

04

Marketing & brands

Campaign content, digital assets and growth support

05

Technology

Digital products and technical creative services

14 / PERFORMANCE METRICS

Operational quality is part of the product.

Project Success Rate98.4%
Revision Rate6.2%
Refund Rate0.4%
Average Delivery Time7.8 days
Average Response Time42 min
Lead Conversion14.2%
Customer Retention61.3%
Customer Satisfaction98%
15 / KEY TAKEAWAYS

What the numbers are really saying.

01

Growth is meaningful: revenue reached $2.305M with reported annual growth of 43.8%.

02

Delivery quality remains high: 98.4% project success and 98% customer satisfaction.

03

Repeat business is strategically valuable: repeat-client acquisition shows the strongest reference ROI at 14.8×.

04

Animation remains the largest project category and revenue contributor in the service table.

05

The business has an established international footprint across 32 markets.

06

The next phase is framed around capacity, talent, AI-enabled efficiency and original IP.

16 / FUTURE OUTLOOK

The next chapter is designed to scale.

Capacity+60%
Team / Talent18 → 30
AI Integration−35% cycle time
Product / IP2 original IPs
Revenue Pipeline$1.1M
International Partnerships3 regions
Revenue Target+47.5% growth

The forward plan targets higher capacity, expanded talent, AI-assisted cycle-time reduction, new original IP, a $1.1M revenue pipeline and international partnerships.

Build what comes next →